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Dan Bruno @danbruno
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My favorite little design thing so far in Dragon Quest: map markers don't point to where you're supposed to go; they point to people who can _tell_ you where you're supposed to go.

The effect is largely the same, but it feels way better to get a marker over a town NPC and hear him say "Oh, that place? I think it's west across the bridge" than to have the party just mysteriously know exactly where everything is

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