You ever just watch two hours of talks about how to architect Unity games around ScriptableObjects

@jonbro I’m excited to try this. I’m much more designer than programmer so I know fuck-all about architecture but this approach (via Richard Fine and Ryan Hipple) seems really smart!

@danbruno you get a bunch of nice things when you use them. I'm a big fan. Haven't used them on as many projects as I would like though.

@jonbro I've only ever used them as data containers. All of their patterns that use them for events or enums or even just straight-up variables was news to me!

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