Been learning Godot lately (the game engine). Today I made an incredible monstrosity out of substrings and coroutines and BBCode tags to do the one-character-at-a-time thing you see in RPG and VN dialog boxes, and then learned that there's a built-in visible_characters property I could have been reading to do the whole thing in like three lines of code 🙃

· · Web · 1 · 0 · 1

@danbruno I started a project in Godot and I had a similar experience. Great to see how powerful the library is!

Sign in to participate in the conversation

The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!