Been learning Godot lately (the game engine). Today I made an incredible monstrosity out of substrings and coroutines and BBCode tags to do the one-character-at-a-time thing you see in RPG and VN dialog boxes, and then learned that there's a built-in visible_characters property I could have been reading to do the whole thing in like three lines of code 🙃
@danbruno I started a project in Godot and I had a similar experience. Great to see how powerful the library is!