Indie developers getting bought by giant corporations always makes me sad.
@map I really worry about the future for small-ish indie game devs. Just read a thread by Jake Birkett (Regency Solitaire, Shadowhand) this morning and he was very pessimistic. If the cloud subscription models and game pass/bundles are the only way for indies to make a living, they will become more and more dependent on major publishers and/or platform holders. I wonder if Double Fine could have continued on their own (esp. after the Starbreeze disaster).
@sturek most likely not. Being a small indie of my size become unsustainable at a very fast pace and DF probably didn't have a lot longer runway. I'm happy for Tim, but sad that being Indie won't be an option in 5 years time.
@map It is very sad. I hope there will be ways of making it tenable again. Independent game devs moved the culture and industry forward in so many ways.
A place for the XOXO Festival community. Share your dreams, your struggles, your cat photos, or whatever else strikes your fancy, and see what everyone else is sharing.
This space is just for XOXO members. Never heard of Mastodon? Head over to joinmastodon.org to learn more and start posting.