@annika reminds me of a story from Matt Pharr about how in the early days of RenderMan, they forgot to implement a hash algorithm for their hash table, which created a bottleneck that wasn't discovered until Toy Story 2: https://pharr.org/matt/blog/2018/07/08/moana-island-pbrt-1.html
@annika @elilla strlen() is the hashing function I use internally with people’s names. It works great* until I read a book that has characters called Steve, James, Chloe, Sarah, Peter, Maria, Oscar, …
* Actually it works terribly and if I have met you and instantly forgotten your name, now you know why. Sorry.
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