So separately from what I've been sharing gifs from, @aratinga and I have been tinkering with making a game about hanging out on a cute commercial boulevard and befriending all the shop owners. The last two days I started doing mockups for it! We're thinking that a really chunky low-res pixel style might be really charming for a game like this, tho I'm worried about rendering text like this #towngame
this palette is very cute but 16 colors might be a little -too- chunky where 32 might give me more room to make things softer & cuter
this is the vibe I'm gonna be trying to capture.... i love twee little shops. #towngame
not sure if I want to go with nonsense shapes for storefront writing or to make a mostly-illegible font that we can render actual text in #towngame
also thinking about how small I can possibly make the dialog text while still having it be legible. I don't think this qualifies but maybe it's... close??? Having more colors definitely expands your options but the lowercase e is eternally the problem letter for pixel fonts... #towngame
just gonna keep copying real buildings in town until I have a big enough repertoire of design patterns. I really like this building, the brick columns charm me. #towngame
If there's upstairs apartments it makes sense to have an entry for that :) #towngame
@clarity It’s looking pretty good! No idea how accessible it is, and I’d probably have to see some text I don’t already know written in it to really tell how readable it is, but that lowercase e looks nice to me!
@clarity Hehe, spotted a typo: Spinx!
@nonpienary lmao spinx
@clarity the commodore amiga had a 32-entry palette mode, so there's precedent